For each weapon there is an especific magic power: Ghouls n Ghosts gold armor Description The Golden Armor possess more detail then most of Arthur's armors, and has a face plate that covers his mouth and nose. Arthur performing the third magical attack of the Lance on the Ghouls 'n Ghosts boxart. Arthur charging magic in Super Ghouls 'n Ghosts. Maximo with Golden Armor. Golden Armor sprite in Super Ghouls 'n Ghosts. Categories Armors. Gold Ltd. Capcom Classics Collection Reloaded. Capcom Classics Collection Volume 1.
Capcom Generation 2. Capcom Generations. Fans: 1 Become a Fan. Nick: Wii Virtual Console Genesis edition. Nick: North American Genesis edition. Nick: Arcade edition. Description Edit History. No Character Found. More Information Edit History. This page does not exist. You can edit this page to create it. Category: Language:. No Files Found. Game Weight: 0.
Linked Items. No Items Found. I know every little trick, every little maneuver, to get where I need to go in a matter of minutes.
In The Village Of Decay , you face against the bouncing creatures that remind you of demonic turtles. There is a way to get some armor back on your naked body. Inch your way towards the spinning torch until you see a random chest appear on the end of the wooden platform. Sometimes, you might not be so lucky. I used to swear by the weapon, what I called the Flying Saucer.
At this level, you want to start looking around for your second weapon. The second weapon is the dagger. Ghouls and Ghosts is not only packed with fantastic play, it is also filled with some of the best Boss guardians ever!
From the opening level to your battle with the devil himself, Ghouls and Ghousts keeps you enthralled and fully satisfied. The best game for the Genesis so far. Awesome graphics and super detailed characters, combined with great game play make this one of the best all-around games I've played on any machine. Guide Sir Arthur through the countryside in search of the evil demon Loki. When you approach the end of Level Three, you must jump from the tongues of the stone idols. Don't get too close to the idols' mouth or you'll get gobbled up!
Don't forget that you'll speed up as the monsters retract their tongues back into their mouths. When you reach the last plateau, the Mistral Winds will appear. This Boss is comprised of a giant eye surrounded by clouds. Within the eye rages a violent electrical storm. You must repeatedly shoot the eye as it hovers around and below.
While it is easy to hit the Winds when they are directly left and right, it is important to hit the Boss as it flies overhead shooting up and below jump and fire down. When the Mistral Winds become electrically-charged, however, you can't attack the Boss. It is also at this time that the Boss is at its most dangerous state of movement so back away!
Resume the battle against the Level Three Boss once it has settled down into its regular patterns. The best weapon is again the dagger, since it fires with the most frequency.
The fourth Boss is difficult mainly because of the slinking snake that winds its way around the screen. Besides this attacker, smaller worms appear from the five pulsating hearts in the large worm, work their way up and onto the top of the main Boss, and then head in your direction! To waste this Boss and proceed to the final level, use the dagger weapon and move to the very edge of the worm's backside. Crouch down and fire into the two left-most hearts. These will be destroyed quickly and with very little effort.
If smaller worms approach, simply arise and fire. Move to the right side of the worm right above the creature's head and repeat this process on the two hearts to the right. Along the way, pump a couple of shots into the center heart and finish the beast off! To defeat the Ghouls and Ghosts and their leader Loki, you must first progress through the game's five levels of action and adventure, gather the necessary information on locating the Psycho Weapon and the Goddess of Battle from Merlin and the Princess, and set out to defeat a more powerful five rounds of monsters.
To obtain the Psycho Weapon, your allies will tell you, you have to open one of the special treasure chests while wearing the Golden Magic Armor. Although the Psycho Weapon is extremely effective against the forces of evil, especially the supreme demon Loki, it is not the best weapon to have when fighting the inhabitants of the Ghouls and Ghosts' world the dagger is a much quicker and effective item.
The Psycho Weapon has a very limited length of attack, even when fully powered-up, making it a less than desirable offense. Instead of putting on your magic armor and meeting with the Goddess of Battle right away, wait until the end of your fight to uncover the Goddess and keep the dagger throughout the repeated five game levels. Use this guide to uncover the magic armor, locate the Goddess of Battle, and retrieve the Psycho Weapon near the end of level five!
Then move onto Loki and the final confrontation Undoubtedly one of the most impressive Bosses to ever show up at your home, Loki is a fiery demon intent on keeping the Ghouls and Ghosts on Earth forever!
As Arthur advances into Loki's chamber, the monster will immediately come to life with his hands outstretched and eyes raging. Loki attacks by firing laser beams from his hands and spitting bombs down from his mouth. The laser beams are definitely the more dangerous projectiles since they can be fired from almost any angle and also eliminate portions of the ground. Jump and fire at Loki's head, or jump on his foot or knee and wait for the monster to raise you up to his face.
When you are in close proximity to Loki's vulnerable area, fire away and get set for a great ending! Ghouls and Ghosts follows the further adventures of a brave knight who must conquer lands filled with monsters and magic. Continuing the theme made popular in Ghosts and Goblins, this high-powered sequel which was released by Capcom in the arcades is done complete justice on the Sega Genesis.
The graphics are arcade-quality, the sound is rich and varied, and the game play is nothing less than extraordinary! In fact, Ghouls and Ghosts is so good, it very well may be the most advanced home video game of all time! With lance in hand, you set out once again into five new worlds loaded with beautifully drawn scrolling backgrounds and a highly-detailed cast of demons and creatures! In addition to the great graphics, sound effects, and music, Ghouls and Ghosts also introduces the same power-up enhancements that were used in Goblins.
The weapons can be used in conjunction with a special suit of armor, however, for a whole new set of offensive and defensive functions! When you have the special golden armor, which is found in certain treasure chests like the other weapons, you can hold the fire button to store up energy and release a blast weapon.
This play mechanic is similar to the Beam Laser in R-Type and adds a whole new dimension to play by upgrading your powers to all new heights! Throughout the game, Ghouls and Ghosts remains challenging to even the most seasoned players, with a constant supply of danger always lurking ahead.
While some may have trouble just getting through the first level, this type of respect to today's game players is much-welcomed! Ghouls and Ghosts is a fantastic game and an absolute "must-have" for all new Genesis owners. It is nearly flawless in every detail! As you enter the second half of level one after the log bridge , you will run into a torrential storm, with heavy winds and rain.
You'll make slow progress if you try to run against the winds. Jump repeatedly to escape the area fast. Before you pass through the guillotine that leads to the second half of the first quest, you must contend with the "Tree of Death". A flock of killer vultures rest upon the old and twisted limbs of the tree and attack when you approach! To meet this challenge, walk past the tree in short increments and wait for the birds to attack in small groups.
If you try to run past the tree, all the vultures will swoop down on you at once, and make survival very difficult! Begin your attack on the armored unicorn by creeping up on him until he first appears. Jump and fire use the spear, dagger, or shield to taunt him into attacking. When he begins walking toward the left, jump and fire you should return to the wall at the extreme left.
Duck to avoid his head, and fire straight up when the green monster is overhead. Remember to aim at the head! At the beginning of level two, you will encounter a number of bouncing turtle shells approaching from the right. Push ahead and pause only when the trajectory of a turtle gets in your way.
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