Classy visuals mask just how uninspired this game truly feels. Dippy fetch quests, straightforward dungeons, and breakable weapons that seem to shatter mere moments after you blow all your loot on them make the single-player game feel like a lame massively multiplayer online RPG, yet this sucker's limited co-op play only a handful of dungeons, with no experience points seems like an unfinished afterthought Overall, Blade feels rather dull, but it's still fairly average for a PSP RPG.
I cant add much to what's been said--Blade Dancer is pretty much maintaining the status quo when it comes to roleplayers on the PSP. It looks and feels like a low-budget PS1 game circa , complete with lengthy load times, boring combat, a lame story, and an archaic save-point system that is an absolute no-no on a portable console.
Oh, and the breakable-weapons play mechanic gets old instantly. Talk about the worst possible way to add artificial length to your games--repeatedly buying weapons that break far too easily. Browse games Game Portals. Blade Dancer: Lineage of Light. Install Game. They move the same speed as your character, so as long as you're moving a fairly straight line, you should be able to avoid a confrontation if desired.
You can see what type of enemy you can except to encounter by examining the skulls from a distance with the square button. Doing so should yield a Skill Potion within a Treasure Chest. Heading several steps due south of this chest is another chest behind a tree. In it you should find a Gladius. Heading south will lead to the next screen, as denoted by the red marking on the Select Map and Load Screen. I don't recommend visiting this area until you're Level 3 at least, 4 would be even better.
At least not without the Gladius. There's a treasure chest with an Agility Potion in the northwest section of this area near a tree, and a chest in the southwestern portion of the area right across the water with Bone Earrings. This item is located in a corner and it is not too unlikely you're have a run-in with an enemy. Continuing along the road will lead you to the next area, the Grotto.
Just before you go here, there's a chest near a tree to the east of the doorway to the Grotto. There's a Power Potion inside. Grotto Enemies: Highway Robber, Bandit Knight, Jade Snake, Water Elemental Heading basically due east from the entrance will lead you to a treasure chest once again right behind a tree.
It has two Potions inside. There's a Wolf Fang Necklace in a chest in the far north land indentation. Cross the water and follow a fairly narrow off-road pathway west to find a chest with Holy Water in it. Beware, though, you're almost guaranteed to encounter upon an 'Unknown' group including powerful for your lone character at this point Water Elementals. I would bypass this for the time being as well as any other group of 'Unknowns' until you're at Level 5 and well-armored.
Continue down past the Holy Water along this path and you should find a person, Chin. Speak with them to advance Side Mission - Request 1 along. Continue down the road path to reach the next section, Dragon Lake. There's an Agility Potion in a chest tucked away in the northwestern spot of the area. You're likely to pass a Save Point and the entrance to Heaven's Doorway on your way to this potion. Heaven's Doorway is not something you'll need to worry about, now or perhaps ever.
The pathway to the Spena Forest is in the Southwest parts of this area. Sepna Forest A. North Forest Because, for this very moment, I don't anticipate spending more than a few moments in this forest, its barely worth noting, but Enter and head pretty much due south. Two large men should be blocking a path.
Approach them, watch a show and prepare for a battle. Just go on in, and hit him until his HP goes down to 0. Occasionally, he'll land an attack slightly more powerful than his regular attacks, but the battle should be over within four turns or so. When your HP gets down far enough, go ahead and use a Potion. He has no Lunabilities so you don't have to worry about depletion of that gauge not that you'd need any of that here. After the battle, watch the show. When you regain control, you'll find yourself back in Jade, specifically in the Residential area.
There are now new items for sale since the last time we checked in the shops found in the Marketplace. They're listed below. Remember, he cannot, for the time being, equip anything with an Equip LVL higher than 5.
You'll also want to pick up as much Level 5 gear for Lance as possible buy the armor last or pass it up as you'll find some before long. When you think you're ready, go ahead and mosey on over back to Spena Forest once again.
This time we're going to spend a little more time there although now I recommend getting used to having multiple persons in battle by hanging around the Main Gate area of Lumines Field and doing the Jade Patrol side Mission - speak to the guard by the gate to Jade and accept to do this. Be ready to go at them with all you've got. In the Northeastern space of the map, there's a chest with a Heal Scroll within.
The south area of the map previously blocked by the giants has a chest with a Vigor Ring inside. The passage south leads to the Dark Path. The passage East leads to the Ancient Lake. I recommend going this route first. Ancient Lake There's a Para Potion in a chest in the northernmost space of this area, it is on the western side of the area. You'll be confronted with an enemy encounter on your way to this one.
Due Southeast of this for a little while is a chest with a Tranquilizer within. There isn't a great deal you can do at this point now, so turn back and head toward the North Forest, more specifically the Dark Path we previously dismissed.
Before doing this, I recommend turning around and heading back to the Marketplace of Jade and buying the stronger equipment Lance and afford and don. Dark Path As you take several steps down the Dark Path, a scene interrupts, watch it and continue the path the one generally heading south is the only path you can take at the current moment. Make use of the Life Point while you're at it stand on it to use - can reuse once you've left and returned on the screen. There's also a Beast Bone Belt in this section that is not too hard to see and an Angel Kiss that is it's nestled near the huge log about halfway between the belt and life point.
Dark Knoll Head a few steps in and watch the show. Prepare for a major battle. Being at a lower level means Ibrid will get the first attack in, meaning the Lunar gauge fills, probably enough to use Heat Blade every time. Because you're essentially using all the Lunar Gauge, Ibrid won't be able to counteract with Lunabilities of his own, which are his strongest points Double Attack and Triple Fang, although you probably won't see either.
Another battle will ensue, don't bother trying to win it. After this, watch another scene, and walk back to Jade's Residential zone when you can.
Walk into Costner's House, in the Southeastern part of the Residential area. Watch the show and head back to the Dark Path of Spena Forest. Dark Path This time take the path heading west that was previously blocked.
You'll be interrupted by a short scene when the path is coming up. There's a chest near this crux which you can finally pick up, it has a Blood Girdle inside. Before heading to the next event, I advise getting sidetracked a little in this forest if you're not sick of looking at it.
Take the Southeastern path to reach the Owl's Hideout. Make sure you're stocked with over a dozen Potions and equipped with largely Level 10 armors all around Man Eaters can inflict sleep and have higher defense than most, so I'd target them first.
Also, Bone Heads like to consume your Luna gauge, so do so before they do. A few steps after you enter is a chest with a Bone Bagnhakh. If you do anything in this side part of the Spena Forest, get this. You won't likely have to face any enemy encounters in doing so, and it's a great weapon right out of a chest. The other path out leads to the Double Bridge. Double Bridge Close In the Southeast, where you should be at the current moment, there's a treasure chest with a Heal Scroll in it in a corner just before you reach the bridge.
Go ahead and cross to get a Psyche Toe Ring in a chest in an opposite corner. Ancient Ruins Roughly due east of where you enter this room is a chest in a little crevice with a Potion inside. There's a structure in the middle, the ruins themselves, where we find two treasure chests: Stunning Saber, Hide Stud. You can go ahead and enter the structure you see there if only the chest Fang Ring and Save Point right there. Next let's go to the exit furthest south to the other part of the Double Bridge.
Double Bridge Nothing truly noteworthy here, just a couple of enemy encounters. Follow the path until you reach the Fairies Clearing. Fairies Clearing The path is pretty straightforward. The first chest you'll come upon, about one-fourth of the way down the path, has a Poison ingredient in it.
You'll likely have to fend off an encounter if you take it. The chest about three- quarters of the way down the path is also semi-guarded by an encounter, it has a Blood Armlet in it. A chest in the northwestern corner of the path has a Wolf Fang a glove in it. Now take the path close to this chest.
Rainbow Spring There's one chest in this part of the area, it's off to the side in that gulf- like area on the map, it's a Psyche Potion. The other side of this is a path to Domerune Point. Domerune Point Again, you do not need to come here now, you will later. You'll find every shop available in Jade here, with some new stuff that probably wasn't there before will be noted when this town is discussed in full.
It's just good to know you won't have to scamper back to Jade whenever you want to buy a couple of supplies. If you're feeling frisky, you can accept some of the Side Missions here now, they are detailed in the full section dedicated to Domerune Point. Backtrack a few screens to the Ancient Ruins.
Meander your way to the far eastern path out. Rainbow Spring There's a Mid Potion pretty much all the way down the path. That is all. Return to the Ancient Ruins and use the far north passage out. Ancient Lake Just walk to the nearest other passage out, a few steps away on the far east of the map. There's nothing else worth mentioning here. Moonlight Glade There's an enchested Wisdom Potion on the western edge of the place about halfway to the other passage, and a Y Fang Choker very close to that other end.
Closer to the tower itself is a chest with a Fire Hide cuff within it. And then New Moon Floor Note the narrow hallway. Encounters here will be especially difficult to avoid. Make your way down the narrow hall before you. There will be a door that opens before terribly long. If you accepted the Adventurer's Proof 1 Mission, a stationary skeleton will be waiting for you there.
Here a boss battle will ensue against an Evil Bone Warrior. It'll hit for about 50 HP, it's not terribly fast or impervious to attack and has about HP or so. Anywho, proceed through to another room and watch a show. Now return to Jade as suggested.
You take a shortcut to Jade in the Ancient Lake area of the Spena Forest it's the very obvious-looking ridge on the Select to the north. Jade Take a few steps in and watch a show. Now might be a pretty good time to complete Crafting Request 2 received by speaking to the man beside the weapon store after you've completed his first request and Adventurer's Proof 1 speak to the man inside the weapon store again to get Adventurer's Proof 2 after you officially complete the first one.
Now is also a good time to do Demanding Man 1 from the guy by the counter in the Inn, give him a Beast Bone, you should have several, tom complete. Now leave and head to the Ancient Ruins in Spena Forest. Yes, some enemies are still going to jump at you with some aggression. Ancient Ruins Enter the structure and watch the show. A Boss battle will ensue. Enemy attacks aren't too powerful.
Use Lunabilities liberally because the Captain's Lunas are the only really respectable attacks you're likely to see. First focus attacks at one of the Guards that the Captain brings with him perhaps using Primal Heat during Lance's turn to keep the Lunar Gauge lowered , then the other when the one you're focusing on falls they have about HP each the Guards do.
Then attack the big guy. Heal when needed, which probably will be never in this fight. After the battle, step into the structure Half Moon Base and onto the Return Point dead ahead you're allowed to use this point now that you've beaten the Morezard Captain. Use the Save Point if needed. Before proceeding, you may wish to make sure you're amply equipped see: the most powerful armor you can afford, healing items.
You may wish to get at least one character to Level 20 to make use of the Level 20 equipment you've been finding lately.
Thins are getting a little tougher. Once again, you find yourself in a narrow hallway in aggressive enemies.
Unless you're luring the first encounter toward the circle you've entered, you'll probably have no time after that fight to recover before the next one happens.
You're more likely to have a chance to use Potions between the second and third fights. The Aquas gate awaits along the path after that. Entering this triggers a show and then One Solar Heat move with a decent weapon is enough to completely take out the Wizard, and I suggest doing this because that Lunar Gauge fills up in a hurry. The lizards the wizard has around him are probably tougher than the man himself - they can actually take some hits but not really.
After the battle watch the show. If you want, you can try to sift through a bunch of skull heads to find a chest in a corner of a room further down this hallway with a Wolf Slayer in a chest. I recommend trying for it - it's a pretty awesome weapon even if you're not going to be using it for quite some time.
Go down the steps just behind the Polarus-gate opened door. New Moon Floor Step on the emblem in the middle of the room to open the gate in front of you. There's likely to be an enemy encounter in the first room beyond the gate. Moving clockwise along the path will end you to a room where a treasure chest is in a corner - a Freedom Medal - a pretty great Level 20 Necklace. You're likely to run into a battle with Evil Eggs, a durable and powerful enemy while getting it. Don't be afraid to Run from this one.
You've already seen the most of this floor, so walk counterclockwise to the entrance out of here. You'll be interrupted by a scene when you first get out.
Walk back to Jade. Another scene will halt your progress when you reach the gates of Jade. Now you can accept Adventurer's Proof 2 from the man in the weapon vendor in Jade. Fight it like you would an encounter , beat it and bring the Dragon Blade back to this man.
By now, you should also have 3 Mid Potions, or at least the items with which to make them. Go to the Inn, right by the entrance is Brogess. Note that in certain areas of Spena Forest like Fairies Clearing for one , enemies will have become much stronger Miracle Orb, Bush Python, Skull Head, Coyote to name a few , although still nothing you are unable to handle the Skull Heads are quite tough to handle at this point in the game, though.
With scant exception, encounters here can be bypassed if desired because of the wide open spaces that make timing your travels across the desert easier. It's very likely you'll have to deal with an encounter in getting it. There is a Mana Staff in a chest tucked away in that suspicious-looking sand crevice close to the dead center of this map.
In the far Southeast portion of the map, there's a chest with a Mid Toe Ring within. In the fat Southwest portion, there's a chest with 2 Mid Potions within. The passage leading to the next section is very near this chest. Overlord Cliff There's a chest in the far eastern-kinda northern point of the map with a Beast Katar - you'll likely have to meander your way through some narrow paths to get it. There is a treasure just to the west of the suspicious middle structure, a Poison Bracelet.
In that structure is also a save point, but ignore otherwise. There a treasure chest in the crevice near the path to the sand dune, just north and east of it. It has two heal Scrolls. The far north point of this map is the Earth's Doorway, don't sweat this one now. There's a Blue Medallion tuckered away near the center of the map in the corner there. In the far southern section of this area, there's a chest with a Dark Potion within.
This chest is near the pathway to the next area, Rem Village. You can get a side mission here right now upon speaking to Norton, the man near the Item store. Side Mission - Holy Oil. There's a large tree close to the passage near Domerune Point that should be sparkling near its roots.
Examine to find what you're looking for this Mission. He'll give you an Earth Bracelet when you've completed this. Nephrem Mountain is just to the village's south, but I don't recommend even entering this place now. I do recommend heading back to the Overlord Cliff into the structure in the middle the Full Moon Base. Step on the Return Area in the middle there. Follow the path through the Zephyrus Gate and watch the show. Stay low for now - walk the path. You should see a Metal Necklace in a chest in a corner and a Paralyze Bow in the other.
Keep following the pretty short path. There's another chest in another corner of a room right down a set of stairs, this one with a Hydro Belt inside. This room also has a Life Point within. Walk through the upcoming hallway and examine the Moon Gate for a brief scene.
Half Moon Floor There's a chest in the corner of that first room there with a Wise Staff within - it's behind some pillars. You can go around and open up the path to the Dark Gate if you wish and get that Wolf Sword you might have skipped out on earlier. Walk the path and take the first passage available on the west-central area of the Select map. When you get far enough, a scene will interrupt you. Make sure you're confident in your equipment and stock. You can always retreat to a town and restock although walking all the way there is a pain.
When you're ready, open the gate, a scene will ensue and then a Boss fight follows. Prevent him from using these by aggressively using Luna abilities of your own - his abilities don't cost all that much Luna points.
Have Felis use Restoras I pretty much every round. Don't get greedy trying to get the best Lunability off - Heat Blade and Mighty Combo are great even if not the most powerful as they're often the difference between using a Lunability and Dread Knight using his.
Really, there isn't much to this fight, and it's hard to lose if your HP is kept up preferably by that said Restoras I and keeping him from using Lunabilities.
When the battle ends, watch the show. Pick up the Heal Book in the southwest corner of the room of these events, then walk on out. Of the Lunar Tower. Walk on out of the Lunar Tower, and return to Jade. Jade If you wish, there are a few new products for sale at the stores - take a gander. You will, though, want to stock up whatever you need think level 20 stuff and up at least, preferably 25 considering the events to come, especially for the new girl.
But you're really here to head to the Palace Front from the north passage from the Plaza. From there walk north and speak to an Imperial Guard. Watch the scenes. Go ahead now and accept Adventurer's Proof 3 from the man in the weapon store, Crafting 3 from the man standing beside the weapon store, and Request 3 from the man standing very close to the entrance of the Inn.
This is done in the Lunar Tower You need to find three encounters, one on each of the three floors: New Moon Floor - northeast room, opposite of the tower's entrance; Full Moon Floor - the back of the floor; I forgot where the last one is, but I know they're near some pillars.
You can complete Crafting 3 right now if you wish. Chances are pretty good you're carrying both items her already needs now - Moonbone Hilt and Steel Blade. If not, both items can be bought right now from the crafting broker in this very area of Jade.
After this, it's off to Domerune Point. World Phase II There are stronger enemies now populating every part of the overworld. Generally speaking, most of the enemies here, like the thieves and knights, Lumines Pythons, Death Flowers will stay out of your way.
With all this blue around, you might imagine these enemies are largely non-entities and there's little worth noting among them. Oh, a weaker enemy encounter can now morph into a stronger one, here morphing into a Zephyr Snake. Enemies can morph into Death Wolves, they can hit.
Remember how to get to Domerune? Once you reach the Ancient Ruins, enemies start to get a little tougher, with Bats and Hellhounds and Morezard Champions attacking a little more aggressively.
Most of the enemies will still attempt to avoid confrontation until they turn into Lunar Wolves. Enemies like Cold Skulls and Hammerhands don't make things any easier. Eventually you'll get to Domerune Point. Speak to the Imperial Guard standing beside the passage to Domerune to receive and probably complete the mission Domerune Patrol. Domerune Point Head to the upper level of the place near the area's weapon and accessory stores. The first person you see should be Scotch.
Speak to him for a scene. Walk back down to the lower level and speak to the Appraiser in the northeast corner of the Plaza for another show. We can get one of the items, the King Snake Blood, right now. First we must head to the Gallema Desert. Before that, I recommend training until your guys are at Level 30, which shouldn't be too long, for this opens up many new weapon and armor possibilities. When you're ready, re-trace your steps to the Dark path, take the path furthest south and take the linear path to the Desert.
Gallema Desert New, stronger enemies abound, although most will probably not hunt you down with great aggression. Sometimes they may attack if in groups of four, but even then they're still quite passive. What you don't want to hear is the squeaking noise denoting an enemy transformation.
When this happens, you'll either get a Silent Face or a Dead Face. I absolutely do not recommend fighting Dead Faces at this point. If you must fight a Silent, and this isn't something I recommend either, be ready to use all sorts of stat-boosting items and be ready for a long, grinding battle.
At the Overlord Cliff area of the Desert, Check the middle area. At about the center of the area, perhaps slightly south and east, there should be a large snake waiting for you if you've accepted Adventurer's Proof 3 in Jade. Take this item back to the man in Jade to complete Adventurer's Proof 3 to receive a Burning Medal for your troubles. Or Continue following the path until you reach Rem Village once that is over.
Rem Village Walk on through stocking up on what you need, resting if necessary. Go though the southern path out of town. Your emulator will now be ready to play Blade Dancer: Lineage of Light. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely.
Tip: Saving games on an emulator functions a little differently.
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