Charlie and the chocolate factory the game walkthrough




















Click on the garbage bins and crates to knock them over and slow down the people chasing Charlie. It blows down the street so follow it. When you get to the payphones, jump up on top of them to get up on the rooftops. Keep following the ticket as it blows around up top and eventually you will pick it up on the rooftop.

Drop down to the street and run to your right until you get to the gates outside of the Wonka factory. Go inside the gates. Talk to everyone in the line and Mr Wonka will come outside.

Change the selector to the Chocolate room and follow the blue pointing arrows. Walk to your left, then to your right, then left again, then left, then right. Climb up on the pipes and click on the two green wheels. One is to the right side and the other is to the left. Enter the fudge room and click the blue button. Then click on the green wheel. Jump over to the left and click on the green button. Drop down and click on the button with the fire on it.

Next click on the button with the ice on it, then jump up and click the red button. Drop down and click on the orange button by the computer. Then click the other orange buttons as he comes down the conveyor belt. Go through the door that says Hallways on it. Enter the door to the Television room. Mike runs in front of the television ray and disappears. Walk over to the left and ask the Oompa Loompa if there is anything you can do.

Adjust the television antennas until you can see Mike on the TV. An Oompa Loompa comes on screen and grabs him. Walk to the left and enter the Bubblegum Room. Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.

This game is available for Gamecube, Xbox, and PS2. I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful. Copyright updated. November 19, Version 1. Several typos corrected. August 12, Version 1. Remove reference to a non existent hint I thought I'd missed. Corrected list of platforms in the introduction.

Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here. There are four options in the Options submenu: General: Go here to toggle the autosave feature.

The default is on which is where I recommend leaving it. Controller Layout: Review the controls. Hold for all to work. Hold for all to follow. Hold for all to wait. Release to fire. A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.

Descend when fizzy lifting drink is on B Button: Use currently selected candy power. Y Button: Interact with objects, Throw ball of vines. Release R to select. Everlasting Gobstoppers and candy balloon don't require this. Refill by picking up candy. This is your health. Don't worry if it reaches zero, you'll respawn nearby. A list and count of collectable ingredients for the current level is displayed in the bottom right corner.

Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder. They harvest candy fruit from plants. Welders: These masked Oompa-Loompas can fix leaks in pipes and panels. Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.

Blueberry: These Oompa-Loompa are round. They can be used for tasks the require round objects. Go forward and the wind will blow it to a sign post ahead of you on the right side of the street. Go up to the sign post. You can knock over snowman before post. The wind will blow the money to some steps on the left side to the street. You can knock over another snowman before the steps. Go up the steps. The wind will blow the money into and alley to the left at the end of the street.

Go into the alley. The money will be blown further into the alley around a turn to the left where it will get stuck on a fence. Run into the fence to knock the money lose. It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.

There are two more snowmen you can knock over is the street. Approach the money and it will blow down the alley on the other side of the street. Pick up the smaller box and follow the money down the alley. Drop the box by the high ledge the money is on. Jump onto the box and the higher ledge and the money will blow to some boxes to the right. Approach the box and the money will blow around a corner to the left.

Pick up the smaller box and set it down on top of the pile of snow at the corner. Go left to the money and run into the fence the money is stuck on. It will blow up to the catwalk above.

Jump onto the box you placed on the pile off snow and jump onto the catwalk from there. The money will blow up the stairs. Follow the money up the stairs and around a corner to the left. It will float up onto the roof to the left. Jump up onto the roof. You'll slip on end up on the roof where the money is sitting over a chimney. Climb up the plank to money to end the level. The slide starts of straight which several trash cans as obstacles that slow you down if you hit them. There will be a snowman you can knock over before a turn to the right.

The path will continue fairly straight for a ways before turning left. The are more trash cans along this path. Along the next straight stretch, truck will join the trash cans as obstacles.

The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop. The path turns left at the bottom. There are two snowmen in this short stretch, the first to the right the second an the corner. The path turn right again. This short stretch turns left at another snowman. Yet another snowman sits on the right side of the path it curves left into a tunnel. A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.

The path turn left and then right. It turns left again at a truck. It then goes straight until you catch up to the money at the end of the chapter.

NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.

You'll still have the ingredients you already picked up. Selecting "Quit" reset the ingredients as well. Which reminds me. Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas. While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.

The lollydoodles will need to wait until later. You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top. Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.

There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right. Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe. It's been a while, but I still remember a few things about this place. Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.

Go down the path to the right between the first two mounds to the right from the end of the bridge. The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left. On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river. Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing. The sixth square candy is on a ledge behind him.

Jump up at the left end of it to get on it. NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.

Head right along the grass path from the end of the last bright. The seventh and eighth square candies will be in a clearing past two mounds. Drop down a couple of ledges to the right to get the ninth square candy. Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.

Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa. Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie. Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter. Order two of the Oompa-Loompas to work. This pushes Augustus out of the pipe.

Wonka say, about the Wonka-Vite, Charlie? It's in the tress? Maybe you could hit it with one of those Gobstoppers - to knock it down. You'll now have access to the Everlasting gobstoppers. Order the Oompa-Loompas working the bellows to follow you. Throw a gobstopper at the plant by the bellows. This will knock down some purple lollydoodles. You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.

Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you. There's also a chance 4. Aren't they wonderful? A growing boy needs a lot of Wonka-Vite to stay healthy. Otherwise,, you'd stop growing, might even shrink I'm sure they'd give it to you if they did.

You'll need a lot of it to keep your strength up. Get three more Wonka-Vites to get to full health. If I remember right, that door should lead you right to the Jelly Beanstalk Room. Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants. In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.

Go to the door in the hall by the bellows and interact with it to open it. Go through it to the Jelly Beanstalk Room. Wonka say something about Harvester Oompa-Loompas?

Maybe one of them could reach those Jelly Beans. The first Wonka bar is straight ahead of you. The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.

The second Wonka Bar is just past him. The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left. Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.

Order the Oompa-Loompas to work on the tree to get the fruit. This will get you the Jelly Beanstalk Candy power. It will also drop all three kinds of the required lollydoodles. Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.

Now you'll just need to find the 27 remaining Wonka Bars to get the reward. If you can find another bellows, I'm sure the Oompa-Loompas will know what to do. Go past the Wonkabot generator to a bellows. Get one on the Oompa-Loompas to work on it. Be careful not to go into the dark brown muck just past it as it will damage you're health.

You could try plugging them with something Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot. Select to Jelly Beanstalk power.

Aim it at the Wonkabot and fire to create a vine ball. Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.

Repeat the process with the other two vents. Aim for the end of the blue steam for the ones on the sides. The beanstalk will be restore when all three vents are plugged. Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.

Maybe you can climb up to where Augustus is now. Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant. The fourth Wonka bar is on top of it. Jump to the left to the left and then to the one to the right to get the fifth Wonka bar. Jump up to the vine above. A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.

Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator. Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows. Get one of the Oompa-Loompa.

Get the other to work the Wonkabot generator. Use the Jelly Beanstalk power on the Wonkabot to create a vine ball. Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents. Repeat the process on the other vent. Aim along the wall for the rear vent. More of the beanstalk will be restored.

Go back to the beanstalk and jump on the one going up to the left. Jump on to the tube at this end to get the eighth Wonka Bar.

Drop back down to the stalk. Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right. Jump back onto the stalk and continue along it. Get the tenth Wonka Bar from a leaf to the left. Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point. Continue along the vine. Jump onto a leaf when the vine turns upward and then jump onto the ledge above. Jump back onto the vine to get the 12th Wonka Bar. Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.

Get back on the vine and go around the corner to the right and down a slope. Drop off the vine at the bottom of the slope to get the 14th Wonka Bar. Jump back onto the vine. Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.

The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar. If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.

The 6th and 7th Oompa-Loompas are just past the generator. Get them to follow you and have one of the work the bellows ahead and the other to work the generator. Use the jelly beanstalk power to turn the Wonkabots into vine balls. Pick up the vine ball take it to the muck pit. Aim just to the left of the vent in the center and aim along the walls to get the two on the side. Plug all three vents restores even more of the vine. Return to the vines and climb up the one to the left. Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.

Jump ahead to the next leaf and jump on top of the vine. Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left. Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.

Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator. Get them to follow you and have one of them work the bellows and the other the generator.

Use the jelly beanstalk power to convert Wonkabots into vine balls. To get the vent on the left bounce the ball off the vent in the center and vice versa.

For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction. The beanstalk will be fully restored. Looks like there's an exit up there. Maybe you should start climbing. Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars. Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level. There's another tree near the last pair of Oompa-Loompas if you didn't.

Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!

A button! Lucky you! But where does it go and what does it do? Ingredients: 50 Swirled Lollydoodles? Maybe you need to get that candy from the chute into the Candipult? Head to your right. A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.

Drop into the room below. The large machine in the center is a candy coater. It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it. The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes. Green steam is coming from a panel near the bellows. Order the welder to work while near it to fix the candy coater.

You don't have enough Oompa-Loompa yet so go around the candy coater into a hall. Notice the candipult firing candy onto the ground. Interact with it and turn it degrees so it fires into the candipult behind it and detach from it.

There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled. Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix. While you're here get the third Oompa-Loompa to follow you.

Go back to the base of the stair and go down in the direction the candipults are firing. There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend. This will fix a grinder. The fourth Oompa-Loompa is in the corner opposite the second panel.

Get him to follow you and lead all four Oompa-Loompa back to the candy coater. Get them all to work. With the grinder already fixed the doors to the second candy coater will be opened. If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie. Maybe one of those Oompa-Loompas knows how to fix it.

Turn it degrees counterclockwise so it shoot the candies into the candipult below it past the ledge. Drop down and head straight across the room to a turnable candipult in the corner. Turn it clockwise until it faces a platform with a collectable on it.

Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool. Jump up to the ledge beside it to get the second tool. Drop back down and return to the candipult. Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool. Get the Oompa-Loompa to follow you. Turn around and jump up a platform.

Jump from the centerline of this platform to reach a platform with the fourth tool. Jump up two more platforms to get the fifth tool. Drop down to another platform to get the sixth tool. Turn left and jump up to the next platform to get the seventh tool. Jump up one platform and down to the next to get the eighth tool.

Jump down to another platform to get the ninth tool. Jump up to a platform to get the final tool. Jump into the enclosure to get all five Wonka Bars. If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now. Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.

Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room. Put both of them to work. You think maybe they're not aimed properly? Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor. It will be near the candipult that you used to get to the tools. Turn it degrees about to get it to fire into a candipult.

Follow the candy to a candipult firing at the exit. Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit. Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead. After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.

And now. In the Chocolate Room! Go through it to complete this room. So you'll need some special candy to help you. I'll need you to fill these boxes with the right candy ingredients. Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie. Then you just need to fill those boxes. This is the same area as the first area of chapter two.

There are four boxes to fill up. One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites. Head right from the entrance. There's a harvester Oompa-Loompa beside a mound by the bridge. Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle. Climb up the ramp and turn left.

The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up. Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.

You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop. Excellent Work. Now see about the others. Hurry, Hurry! Go across the bridge from the white box. The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.

Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle. The short stalks can be harvested to fill the box.

Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes. The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.

The fifth Oompa-Loompa is in the clearing past the boxes. Once the boxes are filled you'll get the Candy Balloon ability. Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.

The tower by the waterfall opens up as well. Wonka's Candy Balloons. If it works like he says, you may be able to get up onto that tower next to the waterfall. You'll be beside the tower. Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles. Turn towards the entrance. The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.

Also use the candy balloon to get the eighth and ninth over the gully here. Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon. Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there. Climb up the ramps and return to the entrance. Cross the bridge and use the candy balloon to get the 14th pop bottle over it.

Use it again on the mound at the end of the bridge to get the 15th pop bottle. You can jump over the ledge to the right into the river bed to get the 16th bottle. Circle back and do it again to get the 17th pop bottle.

Circle back to the clearing at the end of the bridge left of the mound. The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there. The 19th pop can be obtain by jumping from the second mound to the right side of the clearing. The 20th can be obtained by bouncing off it with the candy balloon. The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.

The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants. Jump on the ledge by the tower and go into the tunnel which you'll slide down. The final Oompa-Loompa, a welder is in here. Ask him to follow.

Jump up the first two platforms counterclockwise around the tower. Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third. Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.

Jump over one more platform. Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform. Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle. Fortunately all of the ingredients are still counted as obtained.

Jump over to the next platform and use the candy balloon the 28th pop bottle. Use the candy balloon to get to the ledge. Stop the ball beneath the Wonka bar and jump straight up to grab it, taking care to land on top of the gumball if you need a health boost.

Move all the way across to the right, and get off on the other side of the caramel. Jump over the little purple blob on the ground and land in the middle to grab number Walk into the arrow. Head right now, and pay attention to what Wonka says - volcanos are harmless, but falling bricks are dangerous. There's number 17 just a little further so grab it.

Jump over the platforms with the geysers, taking care to time this appropriately. Along this platformed section you'll find the "N". Next, drop down when you get past Wonka.

You'll see a big yellow cube - don't move it yet , but jump on top and slightly to the right to grab number Get on to the ground beside this, and there's Drop back down on the left side.

Stand on it and press the down key to drop down it and find the "K". When you have it, jump into the bottom of the pipe and press the up key to move back through to the end of the tunnels, and jump back up to the top where you see Wonka using the cube and head right. Make sure to time your movement across the chocolate bridge you see, as it will appear and melt away in a timed pattern.

Move straight to the right, and then use the spinning gold coins to head upwards. You'll come to a solid ledge with number 22 waiting on top of it. Jump on top and move with it towards the right. Drop down, and move to the right with the gumball to use it to jump onto the platform above you can't make that jump without doing it this way. Head across the ground, and just keep going until you run into a white cube. Run into this and you'll be able to jump higher for a limited time.

Jump up and to the left from where you are, and backtrack across the parts you couldn't reach before to get to the "A" as your last letter for the bonus mini-game. Next, move back across to the right to get to where you picked up that marshmallow the white thing , and this time use it to jump right.

Number 23 is on this platform. Just keep on going and then use the peach on the ground to jump onto the platform you can see from the slope, and you've got number Now head to Wonka and talk to him. He'll ask if you broke anything! Then walk into the arrow and you've finished this level. Well done! There are speed boosting items available to help, which look kind of similar to the candies you collected in the last level, but paler.

You will also need to collect 25 candies at the same time as getting to the end before the greedy one in the river. For practicality reasons, I'm just noting down the locations of the candies. Don't expect to get them all on your first run through the level though - I'm not even sure you CAN collect them all in one go! You'll be able to go back and get the ones you missed later. The candies are somewhat less hidden in this level than in the previous one, perhaps due to the slightly increased complexity.

Just don't let that Augustus kid overtake you! If you can't see him on screen at any time, take a look near the bottom and you should see his face in a circle showing you which direction he's in. If he's to your left, then don't worry - you've gone well past him so just keep going!

If he's on your right, then that means he's ahead of you but you may find this is just due to a particularly tricky jump that you can't figure out. Usually if you can't make a jump easily there'll be items spread around for you to use - the speed bonus items are particularly helpful.

Most items necessary to complete the course WILL be in your path so you'll run over them anyway on your way through. You may not even notice you have it at first! It's in the starting section after you pick up the speed boost. You should see it no problem although if you can't make the jump, jump right from the bouncy peach and you'll be able to just make it.

Difficult to get to, but it's just a matter of timing the jump correctly you have to be precise but this is impossible to describe, sorry.

After getting this, drop back down. You'll run through it on the only way through the level at this point. Don't move it - just jump on top and use it to get to number 5, on a ledge just above the sponge. At the end of the trail of plants unless you manage to avoid them, which is the only way you can get through this.

Just jump from platform to platform above, and good luck! This is easy to miss - just keep looking up until you see it. Number 8 is in here, and easy to miss! Move back to the right to rejoin the path. You'll need to drop back down after getting this one. At the end, you'll jump onto a ledge to number 21 can't miss it. At the end of this path at the bottom is Backtrack and jump back up to rejoin the main path. Can't miss it. Watch the story, and then you'll be moving on.

You will also need to find a way to save Augustus, who ended up here after the last level, to stop him being turned into sweets! Also, near the end of this level, you will need to collect four mechanical pieces to fix the machine at the end of the level as directed by Wonka. Therefore, Charlie needs to move through this room to get to the Fudge Room so that Augustus can be saved.

There's a new object to look out for - the switches that are in this level should be activated by standing next to them and pressing the B button. You will also need to ask Oompa Loompas to help you occasionally - just walk up to them and press the L button.

This level has no time limits which is fortunate - my typing fingers needed a rest! Particularly vexing are the candy wrappers, that you can only avoid by running through and getting off the platform when they're in the down position. They're hard to avoid Flip the switch to open the gate and grab it. You'll see number 2. You should see this easily. Jump to grab it before jumping up using the coin-shaped platforms and flipping the switch at the top.

This will raise and lower one of the platforms. Jump on, and at the top jump onto the platform to its left. Use this to get up to the top platform, where number 6 is waiting. You'll see another candy on the way up, but don't worry about that one just yet Now follow the path across to the left and talk to Wonka Walk up to it slowly, wait for it to drop, and then run through before it rises again After walking through, drop down to the bottom through number Pick up the object you see there "candy breaker" apparently and hand it to the Oompa Loompa you pick it up when you walk through it and you can give it to the Oompa Loompa by pressing the B button.

He'll smash through the wall to allow you access to number 8 the one you passed earlier. Now move back along to the left to enter the new screen. Jump to the right and press the switch before moving on, and then jump back across to Wonka. He mentions that the conveyors don't always move in the direction you want to travel in Jump across to the left, taking care not to fall all too easy to fall here.

Number 10 is on the first conveyor. Jump onto it and be careful jumping off - there's a candy press here. Pass through carefully approach slowly until it drops and after it rises run for it , and then use the peach to jump up and to the left.

Crawl through the passage on the left of the screen, and all the way through you'll find the letter "K" and number 11 waiting. Now re-enter the previous screen and move right. Jump off the end of this platform to the left now to drop back down, and retrace a few steps to get to where you found the bouncing peach before. Jump up and to the right using the peach if necessary.

Now exit the screen using the arrow to the right. He mentions the candy wrappers The only way to avoid these is to walk through when it's in the down position.

Pass through it you'll lose a few bars of your health if it gets you and move right. There are two conveyors here, and number 15 is above the first one of these. Grab it and move across to the right. Jump over it and number 17 is on the far right. Drop down before you leave this screen, and the letter "A" for the bonus level is waiting down here.

You will need to retrace your steps to move on - get the Oompa Loompa to follow you, picking up the tool thing on the way. Drop the tool thing in front of the rock wall and he'll break the wall down for you.

Crawl back across to the left and avoid the Spotterbot by crawling underneath it until you get back through to where the platforms are. Jump up and you'll be back at the start of this screen next to where Wonka warned you about the candy wrappers candy number Move back all the way across to the right, and exit the screen now through the arrow. Now climb the platforms to pass through number He'll tell you to avoid the steam jets not difficult - they set off on a timed pattern.

Number 20 is across this trail. Leave the screen now through the arrow. Talk to Wonka now press B and he'll tell you to collect four mechanical pieces to fix the machine you can see on this screen. Their appearances differ. To get them, walk through them to pick them up, then take them to the machine should be obvious which this is - the green thing next to the first one and press B to start fixing it. All four lights at the bottom of the machine will be lit if you do this correctly.

Also, this will allow you access to the last two candies! Part 1 - just to the right of Wonka. Part 2 - go right down to the bottom of the screen, then get the Oompa Loompa at the very bottom to follow you using the L button.

When you get to the raised platform further to the left, press L to have the Oompa Loompa crawl under the platform while you jump over it and pick him up again at the other side. Walk further to the left and the Oompa Loompa will cross the spotlight next to the gate - he'll stand in it as he won't follow you through, and this will allow you to head through the open gate and grab machine part 2.

Oh look, a candy!! Head to the right again when you have part 2, and head up using the middle platform. Jump off to the left after one platform, and run through two candy wrappers.

Number 24 is right at the edge of the screen! In one of those two bits sorry, I don't know where exactly, it just sort of appeared in my status!! If you follow this walkthrough you'll have run through it by now anyway!! From where you grabbed candy 24, head directly across to the right. Get the Oompa Loompa in front of the broken switch to follow you to the switch, and drop the wrench. He'll fix the switch. Flip the switch now Part 3 - go through the gate you just opened by doing the above, and you'll have it.

At this stage, I put these two pieces back into the machine. Go and pick up that Oompa Loompa from the lower part of the screen - the one you used to help you get machine part 2 before. He should be in that spotlight still. Get him to follow you back through the space under the platform, and then get him to jump in that machine on the right the grey one.

He'll oblige, and there's Part 4 Head back up to the green machine and it should now be fixed press B to insert machine parts in case you didn't do this before. Now all you have to do is get past an ultra-pesky robot on the right hand side.

If you don't get through this, you'll lose at this stage. Even though you've finished the entire level. HOW annoying can you tell I got hit first time?! Stand in front of the fixed machine and it'll spit out a sweet after a little while. You can actually throw these - head back over to the robot and press the B button to throw it. Now run straight through to the arrow and you've finished the level! Augustus Gloop is stuck in the pipe, and as you'll find out right at the start, you need to overload the machine with fudge in order to progress here.

One piece of fudge at a time will appear on screen below the pipes to the far edges of the level one on the right and one on the left. You'll start off in front of a metal machine. There are two conveyors at the bottom - one on each side. At each edge of the conveyors is a steam jet, so be careful crossing these.

Pick up a piece of fudge by walking through it the brown blob things on the floor under a pipe. Once you have one, you'll have to make sure you're careful about timing. Each piece of fudge you pick up can be thrown into the mouth of the machine if you can time it correctly - it's easier when you've managed it once! The large thing opening and closing towards the top of the machine is what you'll have to aim for.

When you let go of fudge, you actually throw it - you'll need to slam dunk each piece, basketball style, into the machine. Each one you throw in reduces the pressure in the machine. If the guage fills up until it's red, you'll lose a life and restart the level. The timing is easiest performed for me, at least by standing at the edge of one of the conveyors, waiting until the mouth starts opening, and then jump up and hold down the D-pad to move towards it while you're in the air, and then press the B button to throw it.

You'll need to throw it at the highest point of each jump in order to succeed. Once the guage has completely turned white, you'll have successfully completed the level. You'll be "rewarded" by being shown some stills of a freaky dance routine and lyrics of a ditty performed by the frightening as hell Oompa Loompas.

Read the sign further ahead, and it'll mention finding out what happens if you give a candy balloon to an Oompa Loompa.

Grab the balloon just ahead of the sign, and get the Oompa Loompa to follow you until he's beneath the pedal thing above the balloon. Drop the balloon and he'll float up Now move right and jump up. You'll get to the platform the Oompa Loompa is standing on this way. Press L1 again and he'll start pedalling, this opening the door. Now that you're on the platform above next to the Oompa Loompa, walk to the right just a little, run to the left and jump right at the end of the platforms to the left - there's number 1 floating high in the air in the middle of nowhere!

Grab it now and head back towards the right. Ignore this for now and walk straight past to land on number 2 and a wriggle-sweet. When you see the robot thing, jump and throw the sweet at it to make it ignore you.



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