Dedicated sof2 server setup




















It's not a bug in LinuxGSM itself. The text was updated successfully, but these errors were encountered:. I cannot replicate the problem. Fresh install of sof2server with the default master branch. Please take a screenshot and attach it to this bug. Sorry, something went wrong. This is the client info:. It still fails on trying to download update I did figure out what the issue is though. The update Is there something we can do about this? Simply replacing my update Unrelated question: I read in the Server Request issue for Soldier of Fortune 2 that you mentioned the server side "1fx.

Mod", but I didn't see a 1fxmod directory. Was this included in the LinuxGSM installation? This is interesting and great detail. Thank you. After review, the server bundle came from the orignal sof2goldfull. These are the file hashs from a fresh patch from sof2goldfull.

It appears there is a difference in update Can you do me a favor to test since I don't have the GOG edition, rename your update I uploaded it here for you to grab quickly to test with, You have the hashes to match it to the download if needed. If that's the case, we suggest you read the Config. Before you start fiddling with 1fx. Mod, you should first check the integrity of the SoF2 installation directory you're going to install the Mod in.

We often see lots of oddities and bugs arise due to all sorts of client-side Mods already installed, that due to sharing files with the server-side of SoF2MP interfere with the proper working of 1fx.

As a general rule of thumb, always install 1fx. Mod in a clean SoF2 installation directory that you only use to host the server. It will save you lots of trouble later on. The requirements of running 1fx.

Mod on Linux are a little higher than SoF2. Take note of the extra requirements:. It is imperative to use the executable inside the 1fx. Mod download to ensure 1fx. Mod works as expected. You will find the executable file in the "Server files" directory.

This sof2ded file is the original executable file, with no patches applied at all, since 1fx. Mod patches your executable dynamically during startup. Using a patched executable will likely lead to crashes. If you are sure you don't use any kind of patched executable, you can go ahead and skip this step.

Head over to the 1fx. Mod download page and head down to the download section. Take note of the SoF2 version and download the appropriate Linux version of 1fx. The package downloaded is a. To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in PCServer-KFGame.

A data store looks like the following example:. Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well. As a redirect server can be a Linux machine, it is very important admins have the closing forward slash in the URL as well as spell all map names in lowercase. Failure to do so will result in a broken redirect and clients will only obtain a 1kb file of the proper name but not the actual files.

When a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the "connecting" screen without any updated information about downloading the custom map until it is downloaded and begins to load.

Server Takeover is a feature that allows players who are matchmaking and choosing to start their own private game to "grab" a server that has not opted out for them to use during their play time. This will change the settings on the server to those that the players want and make it private. However it will not expose any of the private information about that server such as admin passwords to them. At the end of their stay in the server, the server will open back up again and await new players or another takeover request.

From Killing Floor 2 Wiki. Category : KF2. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. Main page Recent changes Random page Help. Tripwire Interactive Rising Storm 2 Vietnam. This is the game port. This is the query port. Changing this will change the port the server uses to communicate with Steam. This is one of the first things you will notice when selecting a player identity.

A player has access to the extended ASCII character set without the need of manually inserting each character and with the benefit of seeing what each character looks like. This can lead to many customizable options on demand when creating names. The scoreboard is available in two different styles. The default style is the modern scoreboard, this includes the intermission stats.

The second option available is the classic scoreboard, this also includes the intermission stats. This setting can be found in the MDK menu under settings. Each scoreboard can be customized by changing the hue and saturation of the colors assigned to them. Token List. Chat tokens are number text shortcuts that can be typed into the chat screen to produce different text outputs. To call the shortcut simply place the the symbol followed by one of the following ASCII values below.

As an example, to display your health in a numeric format with a simple text message type the following into the chat box. The chat interface is composed of two items. The chat entry portion at the top Activated by default with "T" and the text output below.

There are two options available, by default the new chat interface is active. The second option is to revert back to the original interface.

To activate this option, hold any of the "CTRL" keys followed by pressing any numbers between or other letter characters. When active, the chat entry text will turn green signifying that it is active. The Double hyphen -- commands are specific to this mod only and Single hyphen - are standard SoF2 commands.

To setup new sounds or modify the existing sound commands, locate the "sounds. When opened, all currently configured sounds will be displayed starting from the announcement notifications followed by the voice command sounds. These sounds are conveniently provided directly to players when the "sounds" command is entered into the console or the bind for available sounds is executed as shown below. There are many sounds and features within the config that can be configured to your liking. It is advised to keep the standard voice commands as is to avoid confusion with players when visiting other servers.

Instead, it is recommended to add additional sounds below the line titled "Additional voice commands". When saving a soundpack for distribution to your players, the file "sounds. Soundpacks can contain many sounds, even sounds that are in excess as they can be added later for use simply by modifying the "sounds.

This eliminates the need for having to provide several soundpacks to add sounds if they are already available to you. A music queue is music that plays after a kill spree. This is music that is also available as victory music. This feature is disabled by default. To configure music you must do the following. It is recommended to have each music file be no longer than 10 seconds in length however this value can be larger or smaller.

Once the sound pack is completed you will need to tell the server how many sounds you would like for it to have available. The original download system provided by SoF2 has been replaced with a new and improved system. This new functionality allows users to download files at high speeds.



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